![]() ![]() It’s unfair to make assumptions of a game’s development without having actual knowledge of course, but everything about Jump Force feels like the game was rushed out of the building before it was done cooking, down to nearly every aspect of its being. This is all done using the Unreal Engine, which would probably be fine if it wasn’t for the fact that, well, Jump Force has almost no polish to it. By this logic, says Jump Force, everything needs to look like it’s “real,” including the colorful cast of characters. ![]() Of course, this also causes literal comic book characters, all of which are hyperreal Japanese manga creations, to cross over as well. You’ll see this reflected in some pretty cool stages, in which landmarks from the real world such as the Statue of Liberty are sharing space with immediately familiar Shonen Jump iconography. This causes the real world, or this story’s approximation of such, and the worlds of Shonen Jump comics to violently collide. Here’s the pitch: a pair of villains, original characters designed by Shonen Jump legend Akira Toriyama, are using the power of magic video game space cubes to attack the very fabric of reality. Unfortunately, while there are some moments of fun peeking out from around the edges, Jump Force is frankly, a disaster. While those games were more traditional in various respects, Jump Force tries something… different. While that studio is more closely associated with RPGs and visual novels, there is precedent here, with the likes of J-Stars and One Piece: Burning Blood both being fighting titles from the developer. Jump Force is the latest effort in that line, this time from Spike Chunsoft. Bandai Namco Entertainment has a long history pitting the various heroes and villains of the Shonen Jump manga level against each other, and there’s a stable of developers it often rotates through. Crossover fighting games are a time-honored tradition, especially when it comes to various series out of Japan. ![]()
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